In the original arcade version of Double Dragon III, you could buy new moves, weapons and life bar extensions with real money. One of the first perpetrators of scamming money from the players happened in the arcade version of Double Dragon III: The Rosetta Stone. This kind of greedy behaviour has been going on for a long time. One of the worst examples of DLC is a game that heavily restricts its reward system in order to entice impatient players into paying real money to get them quicker (hello Overwatch). You have developers selling completely useless items, like the Horse Armor in The Elder Scrolls IV: Oblivion. There are games that are obviously missing chunks of their story, so that they can be sold to the player at a later date (like Final Fantasy XV). People love to complain about how downloadable content has ruined modern gaming. This comes in a few different flavours.
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